Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Mod Design > TDII
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0 üye, 17 ziyaretçi
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Only repair tha maps that u like
ya orange gets 5k stone p7 gets 0 on level 24 bonus.
map v9 : [You must login to view link]
i remember u saying that different towers o well vs different units.....[armor, high hp...etc]...how can we know wat towers o well vs different units..i was thinking perhaps u can put some kin of tooltip 4 the gaia towers in tthe middle... thx
Map: [You must login to view link]
V21 Changes:
in 5 matches game went out of sync when the new hero trade units were relased!!
Map: [You must login to view link]
V23 Changes:
wops now that sucks can u fix it back ? i mean it was so cool having that giant dog trading
with just 60 trade units and with full upped hero i got +80 towers AP without get slinged and it was much before than last waves (it was before longneck dinos, cant speel the exactly wave)
i really think that new trade hero should be underpowered somehow, or game would just look as v10 version where all u needed to end game was to get the big trade hero
the idea of new bushes wasnt bad but actually when you have enough forage speed to catch them there is no need anymore to ..... i mean i dont really need to have +1000wood at 1.10h it doesnt make really difference
maybe it would be much better to have bushes that gives speed to wood/gold/stone +1000resources(1000food)
+10%speed(1500food)
+20%speed(2500food)
+30%speed(4500food)
this would be very nice cause players might decide to take those when game starts and there would be more strategy in game