I was assuming when you said 5000 you meant the 50000 one but that one was fine. which one exactly is it?
yes, i meant 50k one for top team. It doesnt display text that 10% has been added, and doesnt add hp either. Its the one on the left.
Regarding celts, I think it actually is double atm, cos we checked...a bit too strong like that...
Also, from feedback, chinese are still too strong, while saracens are now way too strong as well...at least 8 pop houses should be made back to normal...but instant trade carts make them too strong anyway
Tech tree now displays correct celts civ bonus (+50% to lumber jacks)
Saracens large houses no longer get +1 pop
Saracens markets fixed so all ages have instant build
Coinage and Banking added to university
Big Tower takes 2x as long to build
Big Tower should now be able to hit faster units
Big Tower now makes a sound when attacking
Bombard Tower will now hit more units, still not as much as the rest.
Would like a bit more feed back on the Chinese being too strong before changing that again. Still couldn't find any issues with the forage bush mentioned, I tested it and it worked for me.
I figured out a way to make it so certain units can't be moved by players. What this means is I can make all the enemy units like this and turn it into an 8 player map. Down side is player 7 and 8 will hear battle horns constantly throughout the game. Should I do it or leave it as is?
just an idea:
once ''enemy'' units spawns as p7 p8 they might turn into gaia units so p7 p8 wont hear battle horns constantly!!
I believe that there is a way to make them not convertible anymore, but i'm not sure if they would be seen as ''enemy'' units
maybe you've already corrected this, but there is a bug about skydocks
you cant set neutral market as spawn location!!
1 more idea: i think it would be nice to have better gold income from ships i cant spell its name but the one that gain 60 gold should be improved a little in my POV, maybe up to 80 or 100
maybe you've already corrected this, but there is a bug about skydocks
you cant set neutral market as spawn location!!
Yes that is fixed in V17
Quote:
1 more idea: i think it would be nice to have better gold income from ships i cant spell its name but the one that gain 60 gold should be improved a little in my POV, maybe up to 80 or 100
yes me too ^^ i was asking this just because the cart from market that cost 100wood is the very best trade units out there and two of those cart are su much better than one boat that cost 200wood in price/gain relationship
that's just my pov but everygame i see 786879686 trade carts and only few boats!! maybe rebalancing a little the trade units could help having different boom strategies than just one wich is the best ^^
anyway game has become so much better than 5 versions ago and i think it's already complete and good working good job mate i wanna a poster of yourself in my room ^^
that's just my pov but everygame i see 786879686 trade carts and only few boats!! maybe rebalancing a little the trade units could help having different boom strategies than just one wich is the best ^^
I think ever since making the boats size very small they have become more popular.
Regarding celts, I think it actually is double atm, cos we checked...a bit too strong like that...
Also, from feedback, chinese are still too strong, while saracens are now way too strong as well...at least 8 pop houses should be made back to normal...but instant trade carts make them too strong anyway
V14 Changes:
Would like a bit more feed back on the Chinese being too strong before changing that again. Still couldn't find any issues with the forage bush mentioned, I tested it and it worked for me.
once ''enemy'' units spawns as p7 p8 they might turn into gaia units so p7 p8 wont hear battle horns constantly!!
I believe that there is a way to make them not convertible anymore, but i'm not sure if they would be seen as ''enemy'' units
Map: [You must login to view link]
V17 Changes since V14:
you cant set neutral market as spawn location!!
1 more idea: i think it would be nice to have better gold income from ships i cant spell its name but the one that gain 60 gold should be improved a little in my POV, maybe up to 80 or 100
you cant set neutral market as spawn location!!
Map: [You must login to view link]
V18 Changes:
yes me too ^^ i was asking this just because the cart from market that cost 100wood is the very best trade units out there and two of those cart are su much better than one boat that cost 200wood in price/gain relationship
that's just my pov but everygame i see 786879686 trade carts and only few boats!! maybe rebalancing a little the trade units could help having different boom strategies than just one wich is the best ^^
anyway game has become so much better than 5 versions ago and i think it's already complete and good working good job mate i wanna a poster of yourself in my room ^^