Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Rated Map Pack / Ladders and official CS news > Polls, and General discuss > Thank you for destroying CBA v18 FFA mode
[1]
1 10 arasından ilk 10 - 0 görüntüleniyor
3 Kullanıcı(lar) Bu sayfaya bakıyor (30 dakika içinde)
0 üye, 3 ziyaretçi
0 üye, 3 ziyaretçi
What's popular right now:
Word Association (64 users)
AoKTS updates (39 users)
CBA PathBlood 1.8.0 (24 users)
1.6 reward campaing (17 users)
dv8 vs xCs - CBA/CBA Hero war (16 users)
Top 5 players of all time (R6) (14 users)
Best player from India (13 users)
Most active threads in past week:
TDII TeamBonus V4A2 (12 posts)
$200 HEROFEST 1v1 TOURNAMENT by ... (8 posts)
Why will this error occur while ... (7 posts)
Voobly crash (7 posts)
Can't launch AoM T (6 posts)
Please resume patch development ... (6 posts)
Cant join voobly to play = Direx... (5 posts)
Player 1 & 2 have bases with the same building space as the others.
In FFA mode players will get trebs just like in CBA hero (every 30 minutes at middle of map)
Removed intro/outro
Triggers' and units' IDs have been resorted. This means less command and trigger lag during game
Minor grass edit
I want to thank Gallas for his contribution to CBA FFA community.
We already had two threads where most of the people were against changes in the CBA FFA gameplay.
http://www.voobly.com/forum/thread/210186
http://www.voobly.com/forum/thread/212005
But who cares about them and their arguments when modders need to add something to the new cba version? Right! Nobody! And of course we dont need to discuss about the new changes, because they wont be supported.
This was already discussed in march.
If you wish to re-re-re-rediscuss, speak with Hacks, Barry or Blake or even nhoobish.
Or just nudge a random CS moderator and ask him how many complains he read because somebody refused to play in CBA FFA mode.
Amazing to see guys who have never played ffa doing such wrist slitting.
Player 1 & 2 have bases with the same building space as the others.
In FFA mode players will get trebs just like in CBA hero (every 30 minutes at middle of map)
Removed intro/outro
Triggers' and units' IDs have been resorted. This means less command and trigger lag during game
Minor grass edit
I want to thank Gallas for his contribution to CBA FFA community.
We already had two threads where most of the people were against changes in the CBA FFA gameplay.
http://www.voobly.com/forum/thread/210186
http://www.voobly.com/forum/thread/212005
But who cares about them and their arguments when modders need to add something to the new cba version? Right! Nobody! And of course we dont need to discuss about the new changes, because they wont be supported.
2 people only were against my thread that day, others agreed with me. I didn't do anything that day because i had no staff reply about the changes. Now, after we got an answer we made changes. Now get over it and stop crying. Camp is allowed if you REALLY cant go out and losing a match which means you have to lose anyway. Wasting players time then losing after 10 hours is really stupid now. The treb every 30 min will end this childish cheap play of some players. Obvious Camp is against rules, just go read banning policies before you make such selfish threads. Its really stupid how some guys are considering camp as a game skill. ( CHEAP PLAYERS)...
Is it so hard to let pleople choose: playing with trebs or playing with camp and limited resources? Just make a rated treb mod, so we can decide ourselves how to play.