Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Mod Design > Mod Design Questions > (Help) NoBlending Terrains Feature as a visual mod
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Vanilla AoC Terrains with NoBlending:
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Hello,
Applying this provides us perfect distinguishable square tiles so we can know where tiles change perfectly.
And it works with all other terrain mods.
This comes with a little editing of empires2_x1_p1.dat in data folder.
Edited empires2_x1_p1.dat is in download.
(only blend priority of all terrains changed to 0, rest is untouched)
Thhis doesn't affect online gameplay and it is totally visual. So others dont need to change their *.dat files.
BUT
I can't seem to find a way to implement it to voobly as a visual mod since it requires .dat file editing.
I have already played many games with edited and nonedited .dat file'd aoe's and they never crash or something, because it doesnt affect gameplay.
Is it possible to add this feature as a visual mod?
Also I see that some HD users already have it with their steam workshops, it should be possible I think:/
Download from attachment!
It will make it easier to use for other voobly players.
Because that ruins the purpose.
It's a data feature that affects visuals.
You cannot get the effect with pure slp files.
You can make it into private .dat like the editor's data mod (unhide all unit), but Voobly always use own files to avoid sync error.
I don't see a reason for it to not work, because AdvancedGenieEditor3 is originally designed for 1.0c
and they both use same resources.
Also you can use it for your non-voobly games because it doesn't break or affect gameplay in anyway;)
And voobly uses it's own empires2_x1_v1.dat which is exact equal of empires2_x1_p1.dat so you can keep both at the same time.
Version 1:
Version 2:
I much prefer version 1 (maybe a bit thinner, not sure). Basically this helps you build much better, for example if you're building a series of 3x3 buildings, unless there is 0 delay in game as if your playing against computers you have to visualize the space a building takes to drop a new building right next to it, the grid helps but this would help more since you don't have to count lines 1 by 1, thanks very much for the grid bro!
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