Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Workshop Design Contest > (2014) - LOTR - The Silmarillion GOLDV1
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Gameranger Prease
Ill say this one - FINAL Time
CHURCH OF TUNIC MADE THE MAP I JUST EDIT IT
go back to fagranger
BONE FOR LIFE
Silm
[20:43]<[_Fatty_]_Bolger_> i dunno how to describe it...like there is only one obvious battle location for each opposing team
[20:43]<[Orcrist]iYoran> i am
[20:43]<[RPG]Chimaera__> yeah bolger
[20:43]<[_Fatty_]_Bolger_> he got rid of alot of random passes
[20:43]<[RPG]Chimaera__> icey has removed entrances and passes
[20:44]<DutchGor> in hanni nothing is random
[20:44]<[_Fatty_]_Bolger_> so now its very much, "ok im green, so all my units go here, and i can expect all of grey to go here."
[20:44]<[RPG]Chimaera__> now u just have to go same entrance every time
[20:44]<[_Fatty_]_Bolger_> 1
[20:44]<[_Fatty_]_Bolger_> hanni has like 8 different passes inmthe middle of the map, along with a giant marsh area
[20:44]<[RPG]Chimaera__> i could forgive any of the unit edits..but not the entrances
[20:44]<Belthronding> yea that dumbing down makes it one demensional
[20:44]<Belthronding> and boring
[20:44]<[RPG]Chimaera__> totally 1 dimensional
[20:44]<[_Fatty_]_Bolger_> 1
Hanni
[23:00]<[RPG]Chimaera__> gondor elites. 6000hp, 500ap 100 armour and 50 pierce armour
[23:00]<[RPG]Chimaera__> 11
[23:01]<Teckla> i dont even look at the stats anymore
[23:01]<Teckla> otherwise i'd self harm
[00:41]<_LoTr_Thorn> this is going ot end up like silm
[00:41]<_LoTr_Thorn> icey will make one side op
[00:41]<_LoTr_Thorn> then make the other side op
[00:41]<_LoTr_Thorn> over and over
[00:41]<_LoTr_Thorn> until its unplayable