3 Kullanıcı(lar) Bu sayfaya bakıyor (30 dakika içinde)
0 üye, 3 ziyaretçi
0 üye, 3 ziyaretçi
What's popular right now:
AoKTS updates (93 users)
1.6 reward campaing (71 users)
Word Association (70 users)
CBA PathBlood 1.8.0 (57 users)
TIW 2020 Map votes (38 users)
Photos of Voobly Players (37 users)
New CBA Hero now supports HD / D... (28 users)
Most active threads in past week:
Restore Problem (12 posts)
If there is chance to advertise ... (8 posts)
Old VCOM/Tournament forums (7 posts)
Which AI can play DE Islands cus... (7 posts)
Can't launch AoM T (6 posts)
AOM Error "Unsupported Grap... (6 posts)
Please resume patch development ... (5 posts)
Personally I have
q = wall
w = gate
x = bomb tower
z = patrol
r = idle villager
ctrl+a = go to archery
ctrl + s = go to stable
ctrl + d = go to infantry
ctrl + x= go to blacksmith
ctrl + c = go to university
ctrl + v = go to castle
a = building archery
s = building stable
d = building infrantry
wheel down = build
whell up = garrison
tab = flare
space = go to last notification
*selecting units*
a = agressive
s = stand ground
d = no attack
u too pro
Also:
Stand ground as X
No Attack as C
Same here
+1
that explains a couple of things!!!
Gate = C
Bbt = J
Patrol = Z
Build = Z
Stand ground = C
No attack = B
Attack = A
Nothing new
Scroll wheel down: idle vil
Scroll wheel up: idle military
Scroll wheel left: flare
Scroll wheel right: split/flank
Mouse button 1: attack ground
Mouse button 2: delete
stable S, go to CTRL+S
castle C, go to CTRL+C
mill X
wall Q
pallisade W
blacksmith V, go to CTRL+V
no attack B
delete ,
idle vill TAB
idle military ~
middle mouse button go to previous view
unload F because it's near G