TDIII

 [s1L3nT]_SpiNNa


Gönderildi 29/06/2012 - 09:48
... bug ...

Units on path moved backwards

You must login into Voobly to view image



I had placed some monks on the path.

You must login into Voobly to view image

Rambit all i ask you is to make the game a little less longer,
Thanks again for making maps which are easily understandable
and easily playable... I got the hang of the map
the first time i played it and loved it ever since..
The graphics of new units are out of this game..

in this quote u can see me and nimble had our
scores which reflect how much gold we have at our disposal...
but i had teuts, so my military tech upgrades were instant..
and after 2hours, i had maximum everything.. and couldnt upgrade
anymore.. is there a way to fix that, there has to be something
that we can upgrade thats going to be a winning factor while playing
this game.. even if the enemy got max ap..
thats all...

PS: why do u always drop when u play a game(normally at 30 or 40 minutes mark??)
Bağlantı | Yanıt | Alıntı
 Rambit


Gönderildi 29/06/2012 - 10:25
If you weren't blocking would it still have kept going?
Bağlantı | Yanıt | Alıntı
 Nimble_Donkey


Gönderildi 29/06/2012 - 13:24
Rambit wrote:
If you weren't blocking would it still have kept going?

They moved backwards without blocking or monk/missionaries on path. see screenshot (red elefants, blue elefants, purple knights) ...

You must login into Voobly to view image



For some reasons they moved suddently backwards ... specially when circuit units staying in the edges (see screenshot).
Bağlantı | Yanıt | Alıntı
 Nimble_Donkey


Gönderildi 29/06/2012 - 13:29

..... but the map idea is fantastic .... ;yahoo ;yahoo ;yahoo

You must login into Voobly to view image
Bağlantı | Yanıt | Alıntı
 Teddy


Gönderildi 29/06/2012 - 18:57
yes i like it too :) i'll try to play it more often ^_^ but i promise that i wont stalk you with suggestions :P
Bağlantı | Yanıt | Alıntı
 [DZ]ADDY


Gönderildi 30/06/2012 - 14:38
monks can block the path :S
Bağlantı | Yanıt | Alıntı
 [DZ]ADDY


Gönderildi 03/07/2012 - 14:56
this game wont finish when there's a good defense even with FULLY UPGRADED UNITS
+60(max armor) is not enough for towers with +135 ap
make armor ad hp upgrades unlimited or something like that

rapids and scorpions own the map
Bağlantı | Yanıt | Alıntı
 Rambit


Gönderildi 03/07/2012 - 22:03
Yeah it is on the todo list. Sorry I haven't got around to fixing it lately, had some people ****ing at me for not changing it to how they wanted and kinda lost the motivation to keep working on it. I'll try get a fix done in the week end or something.
Bağlantı | Yanıt | Alıntı
 [DZ]ADDY


Düzenlendi04/07/2012 - 18:13 tarafından [DZ]ADDY
Why to care about 10 people who **** about You ? when there are thousands who love You for what You Do for them.
Bağlantı | Yanıt | Alıntı
 jacob595


Gönderildi 04/07/2012 - 10:56
yes what addy said i lot of people play this map and it needs some fixing. those that **** are just stupid this map great :D
Bağlantı | Yanıt | Alıntı
 Nimble_Donkey


Gönderildi 04/07/2012 - 14:54
Rambit wrote:
Yeah it is on the todo list. Sorry I haven't got around to fixing it lately, had some people ****ing at me for not changing it to how they wanted and kinda lost the motivation to keep working on it. I'll try get a fix done in the week end or something.


The success of your maps is speaking for itself.

Your creativity is one of the reasons why AOE / AOC is still played and is still alive ....

So ... keep on rockin !!!!!!!! We love you .....

P.S.
You must login into Voobly to view image


Bağlantı | Yanıt | Alıntı
 Teddy


Gönderildi 04/07/2012 - 18:13
i think monks shouldnt be able to block the path since this means f...k the game ^^ the idea is not bad but it would be nice to have them cheaper and not able to walk on water!!

skyworkshop is a good idea but i think it implement a unique strategy : spam wallace hero ship!!
since it takes long time to build the skyworkshop (wich is good) i think it could be nice to rebalance units costs! maybe to have 250 500 1000 wood cost for each hero or maybe let other 2 heros carry more gold!or why not to have lower times of creations!everybody buy wood at market and it happens to see 100wood : 1000 gold since wallace worth it for sure!! in my pov this makes not sense :P

the unit class choise is just an illusion since the only unit able to win long games is tamerlan and 80% of times rushes fails so it's a forced choise ^^

kill bonus present a little bug/problem.... i mean, players can delete units so this is what happens in ffa games, each militia unit get deleted and no1 get kills for long time of game :S

i hope you can get back on this rambit :) i truly love your work <3
Bağlantı | Yanıt | Alıntı
 [s1L3nT]_SpiNNa


Gönderildi 08/07/2012 - 18:43
The success of your maps is speaking for itself.

Your creativity is one of the reasons why AOE / AOC is still played and is still alive ....

So ... keep on rockin !!!!!!!! We love you .....
jacob595 wrote:
yes what addy said i lot of people play this map and it needs some fixing. those that **** are just stupid this map great :D
My sentiments exactly
Bağlantı | Yanıt | Alıntı
 [DZ]ADDY


Gönderildi 21/07/2012 - 06:12
An idea-
a way to transfer villager from 1 side to other will make it better like flags or something.
Bağlantı | Yanıt | Alıntı
 UniversityOfPi


Gönderildi 09/08/2012 - 04:24
I got a weird bug
First time playing it
Aztecs
in the military center thingy after a few upgrades in the mixed the names were file titles like warantyfx.rtf and at one point the URL of AOC on MS's website


Bağlantı | Yanıt | Alıntı
1[2]3
16 30 arasından ilk 31 - 0 görüntüleniyor
Foruma Git:
4 Kullanıcı(lar) Bu sayfaya bakıyor (30 dakika içinde)
0 üye, 4 ziyaretçi

Was gerade angesagt ist:
Aktivste Beiträge der letzten Woche: