Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > General CS Discussions > CBAv22
1 Kullanıcı(lar) Bu sayfaya bakıyor (30 dakika içinde)
0 üye, 1 ziyaretçi
0 üye, 1 ziyaretçi
What's popular right now:
Word Association (108 users)
CBA PathBlood 1.8.0 (70 users)
AoKTS updates (69 users)
1.6 reward campaing (61 users)
New CBA Hero now supports HD / D... (28 users)
Photos of Voobly Players (21 users)
Devil May Cry (21 users)
Most active threads in past week:
Torneo 1v1 HUMAITA / HUMAITA 1... (48 posts)
🌟 Let's Restart Custom Scenar... (26 posts)
AOM Error "Unsupported Grap... (6 posts)
Voobly Rouge Spear on Mac (3 posts)
Hero Tourney Match Schedules (3 posts)
Mod 'v1.6 Game Data' version doe... (3 posts)
When can we get AI in voobly pro... (2 posts)
And I dont agree with changes of kill amount for imp for any of the civs. Its been really good planed how it is and all good players are used to it.
and the biggest problem in this map is: its very very laggy, i dont really know why every game in this map is turning to nightmare of lag
Most good players agree with the changes made.
https://www.voobly.com/match/view/17640152
https://www.voobly.com/match/view/17639917
https://www.voobly.com/match/view/17624810
https://www.voobly.com/match/view/17618512
Thats all I could find.
I think its still too early to judge. They hit cage considerably faster now but imp just as late imo. Theyre still one of the weaker civs overall but a little safer to play since theyre a little more versatile now with that +1 range. obi suggested 600 imp though.
Then some effort is made to boost something and 'wow asshole wtf **** ****'.
Exception: CS-Overall - killing cs since forever.
This map was fine at V11. This is just another example of noobs crying to get maps edited so they can win.
Then some effort is made to boost something and 'wow asshole wtf **** ****'.