New system of rating


Grup: Standart Üyelik
Katılım Tarihi: 20/02/2016
Gönderildi 11/02/2018 - 01:16

I know that my request is like a noob-request, but I want to make it.

In fact, Im a player of AOC since his beginning, but Ive learned a lot into Voobly.

And now, I cant learn anymore, I cant progress, I cant be recognized at my own level.

Why ? Because the system of rating is totally ****. The 1v1 system is good, but the ****.

Even into NPL, I had to play 1v1 to have a better rating. But into MS, both ratings are separated.

The rating starts at 1600, and then increase of decrease if you win or lose, alone of with your team.

This system would be fine, only if players could really be distinguished by it.

But thats not the case at all. I very (too) often play with players that dont know how to play into a team, how to communicate etc....and Ive lost a set of like 20 games without any victory !!...I was 1v4, 2v4, or 3v4. The others were total noobs....

I always have the best score of my team, with 13++ rating !! and they are like 14+, 15+ or even 16+ !!

But I cant play for the others....I can only help them.

So, could be the rating be calculated also with ratio K/D and score ?....
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Grup: Altın Üyelik
Katılım Tarihi: 07/04/2015
Gönderildi 13/02/2018 - 18:56
sound not good for me since certain strats or civ has a better K/D than other
exemple : goths have very bad K/D
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Grup: Bronz Üyelik
Katılım Tarihi: 20/12/2009
Düzenlendi14/02/2018 - 01:26 tarafından [s1L3nT]Smokingmonkey
Your playing in the Beginners matches, so obviously not everyone is going to be good. Hence the rating being called Beginner
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Grup: Standart Üyelik
Katılım Tarihi: 10/02/2017
Düzenlendi15/02/2018 - 20:46 tarafından tzap_tzaeru
I'm a total newbie, but I wanted to make a topic like this but with a bit more concrete suggestion; change the Elo system to TrueSkill and finetune the constants to be more in line with the expected win chances in AoE2.

Elo was designed for 1v1 chess, in which the players are already established. It was not designed for semi-anonymous online games, where new accounts come and go, and where team games are more common than 1v1s.

In Voobly's implementation, I feel that there's the following problems:
* The win chances are too optimistic. Under the Elo system, if two players at different ratings are at their "real" rank and play 100 games, their rank should not change. This is not so for Voobly. With 150 rating difference, the better player will win 99% of the time and since the game gives too much to the winner and takes too much from the loser, the Elo of the lower-ranked player will actually sink.
* The system does not account for unreliability of the rating. One easily quantifiable cause is not having enough games to sample from. An account with 0 games gets/loses the same amount of rating as an account with 10 000 games. This shouldn't be so.
* Splitting points in team games doesn't really make sense and makes it extremely slow to go up/down in team ratings. It's true that the impact of a single player is relatively smaller in a team game, but this statistical factor smoothes out regardless when you play hundreds of games.

I'd suggest that Voobly implements the [You must login to view link] or something similar to that. There are existing library implementations for almost any programming language.

Implementing some kind of a loose matchmaking system with a "Quick Join" button would probably also work. There are enough many players for that, at least at the moment. It'd be fun if you could tune the "Quick Join" to something like "join any 1v1 where the opponent is within 100 points from me in rating". But before that the ratings, I feel, should be less volatile.
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Grup: Standart Üyelik
Katılım Tarihi: 10/02/2018
Gönderildi 24/02/2018 - 03:49
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Grup: Standart Üyelik
Katılım Tarihi: 20/02/2016
Gönderildi 13/05/2018 - 01:21
I am confronted again with the same problem, this time on MS, since a few months ....
I am limited to playing in MS with very low lvl players, because I can not climb higher because of the skills that are really **** in TG.
some players should not be allowed to play into MS ...
So, I only play with 13+, 14+ or 15+ players while I have a lvl 16 + .... the higher level players do not want to play with me, they are afraid of losing seeing my ****ty rating.... (1393) ...
again tonight, I had the best score of my team with the lowest rate !!!
sincerely it's boring and annoying.
I can play with friends, but they are rarely online and available.
as a result, I am doomed to get upset and angry at players who never learn what team play means, or leave Voobly.
I'm tired of spending time and energy for nothing.
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Grup: Standart Üyelik
Katılım Tarihi: 20/02/2016
Gönderildi 01/09/2018 - 02:13
the issue is still the same...
I have the best score of my team, but we lose....because some players are total noobs.

1600 rating is not a good thing to give to new players into MS. you dont see their real lvl.
some players are smurf, others are NPL players...

my rate is 1420 now....while having the same stats (time, eco, military) than 16+ players...

thats not fair.
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Grup: Standart Üyelik
Katılım Tarihi: 07/08/2017
Gönderildi 27/10/2018 - 11:01
Looking at your matches i can see that you are playing in noob rooms. You defeat noobs and you are defeated by noobs. so you get less points to win and lose more when you lose to them. If you are so fed up of the noobs why dont you go to 15xx 16xx rooms and play there and see for yourself that you are not as good as you think you are.

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