Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Scenario Design > Guides > AoKTS updates
50 Kullanıcı(lar) Bu sayfaya bakıyor (30 dakika içinde)
0 üye, 50 ziyaretçi
0 üye, 50 ziyaretçi
Lo más popular ahora:
1.6 reward campaing (57 usuarios)
CBA PathBlood 1.8.0 (51 usuarios)
AoKTS updates (50 usuarios)
Word Association (34 usuarios)
New CBA Hero now supports HD / D... (17 usuarios)
Photos of Voobly Players (14 usuarios)
Most legendary aoe player (14 usuarios)
Temas más activos de la semana:
1.6 not working with me anymore... (9 mensajes)
Setting up port forwarding in ro... (9 mensajes)
Error al lanzar la partida (5 mensajes)
i can't play in new player (3 mensajes)
1.6 EASY SYNC ERROR (3 mensajes)
Idle TC and quick classical vs E... (3 mensajes)
Why will this error occur after ... (2 mensajes)
I have no words. This can be used in rpg maps and single player scenarios, or even everywhere. Think about a CBA where you can switch to other unit by just using taunts. 24
I will look into those scenarios which aren't working.
In summary, this is what I can do:
✓ Fix "Sync ID to Display Order" so it doesn't break scenarios.
✓ Search for triggers.
✓ Copy & paste range of triggers.
✓ Copy & paste all of triggers.
✓ Cut and paste triggers.
✓ Delete all triggers.
✓ Complete redesign of Trigger View (Lots of work)
∘ Program won't lag on the trigger list view.
✓ Drag and drop. It's possible only after a total redesign of the
trigger tree view.
The redesign:
∘ Triggers won't expand to see conditions and effects.
∘ A separate list for the conditions and effects of selected trigger.
∘ A trigger context limit.
∘ Say number of total triggers, how many are being displayer,
∘ how many not displayed before and after.
✓ Select multiple triggers. Only possible after the redesign.